About

Some information about me.

I’m Nino, a software engineer from Germany! The Dwarf Engine started out as a starting ground for learning and implementing graphics features, without abstractions of modern engines. My aim was to provide myself with a way to quickly test out some shaders, build some tools to generate some procedural textures, or fiddle with custom post processing. All in all with direct control over Graphics API’s. The Dwarf Engine will combine all that. Creating projects based on a specific Graphics API, hot reloading of shaders, flexible scripting interface to create custom post processing, and a clear architecture for comfortable extension of the source code. And with that, there is no need to reimplement the basics of a rendering engine every time you want to experiment.

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